![]() ![]() ![]() spawning invisible collision sprites and such. ![]() I don't have time at the moment to create some images and more examples to explain this better and show how useful it would be, but I think anyone could see how this would save a LOT of trouble/time/etc. You could add a box/option for collision/overlapping events to edit which collision mask you want for "On Collision" and "Is Overlapping" in each case and things like the Platform Behavior could just use the main collision mask (or whichever one you set it to use if that option would be useful). headshots, bodyshots, etc), or any time you'd want different parts of a sprite to do different things. Extra collision masks would help with melee attacks, complex hit boxes (eg. I propose being able to create more than one collision mask for an object. All of these things feel like work-arounds to me. Now, to get that accurate, you have to use an image point or create a sprite for each part of his body or an invisible collision sprite for each part of his body. ![]() You would need two hitboxes: 1 for the player who can get hit and 1 for whichever part of his body is attacking (to register hitting the opponent). Let's say you have a fighting game like Street Fighter (although this would help with TONS of things). ![]()
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